Style the display and make sure that the everything is running smoothly.Allow the user to accrue points based off the bubble and the level.Add Level Two - create bubbles of different sizes and speeds.Check that the controls are smooth and the speed of the bubbles is a good pace.If a bubble hits the character, have the character lose a life.Flesh out the different sizes of bubbles.Have the bubbles split into smaller bubbles when hit by an arrow from the character.Apply basic styling to the background and user controls (including the modal to describe the functionality).Look into collisions in JS and begin implementing how larger bubbles will split into smaller ones.Setup the foundational framework and have a character and bubbles in the screen (basic functionality).The user can only shoot another harpoon after the previous harpoon has hit the top of the game's window. Pressing on the spacebar will allow the user to shoot at the bubbles. The user will be able to move left and right with the keyboard's arrows. If the main character is touched by a bouncing bubble, the character loses a life.Upon contact with the laser, the bubble will split into smaller components until completely destroyed.Destroying bubbles of various sizes by shooting them with a harpoon.There will be a control modal describing the rules.If the character is touched by a bubble, the character loses a life (out of three). ![]() Rebubbled is a clone of the classic Bubble Trouble game, in which the character attempts to destroy all the perilous bubbles by shooting them with a dividing them into smaller components and eventually destroying them all together.
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